begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Sly";
	text1 = "_Emery! It's really you-- when you took off like that I wasn't so sure. Damn Em, it's been too long. I'd heard you had some trouble with the law-- where you been keeping yourself?_";
	text2 = "_You're looking kind of pale-- I hope you haven't holed yourself up in some dark library for the last seven years. I leave and you turn into a recluse-- I don't know how the hell you thought you were going to get on without me._";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "I don't know you.";
	text1 = "_Emery man, I know I haven't changed that much. You haven't gone daft, have you? You wouldn't be forgetting your old pal Sly? Ring a bell now?_";
	text2 = "Of course I remembered him. Sly had been a comrade of mine back before.... Well... back before I became an upstanding citizen.";
	text3 = "Lot of good it did me-- you can bully and prey on common peasants and needn't fear retribution, but speak a word against a man of status and.... Well you wind up like me.";
	text3 = "Still, Sly was a friend, and normally a chance meeting like this would be an occasion for a drink and some reminiscing. Unfortunately he caught me at a very bad time. A VERY bad time.";
	text4 = "As if on cue Jerald interrupted. _What the hell is this about? What's going on here? Who the hell are you?_";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "No-- I'm sure I've never met you. I'm Durant, not Emery.";
	text1 = "Sly chuckled, _Haha, I can understand if you'd forgotten about me-- kind of rude but still-- but I know you haven't forgotten your own name. You old bookworm, I know you're messing with me. Looks like you grew a sense of humor in my absence._";
	text2 = "Jerald was growing confused. _What-- what is he talking about?_ I looked around nervously trying to think of a way out.";

begintalknode 4;
	state = 3;
	nextstate = 4;
	question = "You've got me confused with someone else. *wink*";
	text1 = "_Nope. I'm sure it's you. You still don't remember? The South Creek Crew? Ringing any bells?_";

begintalknode 5;
	state = 4;
	nextstate = 5;
	question = "I am certainly NOT Emery. *WINK*";
	text1 = "Sly remained oblivious to my increasingly urgent winks and suggestive tones. _Now I'm just starting to get worried-- you haven't suffered some kind of head wound, have you?_";
	text2 = "_WHAT THE BLOODY HELL IS GOING ON!?_";

begintalknode 6;
	state = 5;
	nextstate = 6;
	question = "Well Master Sly, it's been real nice meeting you. Unfortunately you are clearly deranged, and I have places to be.";
	text1 = "I turned to walk away from Sly, who was still protesting that he knew me. However I was brought to a halt by the sound of steel being drawn._";
	text2 = "_Nobody is going ANYWHERE until I find out what's happening here. Who the hell are you-- and more importantly who the hell are YOU?_ The second was directed at me, and was accompanied by a spear tip pointed straight at my throat.";

begintalknode 7;
	state = 6;
	nextstate = -1;
	question = "Well you see-- there's been a bit of a.... mix up. It's all quite humorous if you think about it, really.";
	text1 = "Jerald didn't seem to find it at all humorous. _You-- IMPOSTER! I-- I'll cut you to pieces... I'LL CUT YOU TO BLOODY PIECES!_";
	text2 = "The effects of the asptongue from my breakfast were beginning to fade away. They'd given me a small dose-- since I was supposed to be dead already.";
	text3 = "My head wasn't completely clear, but I could probably concentrate enough to cast magic. Although I hadn't cast a spell in five years, and this wasn't really an optimal time to dust off the cobwebs.";
	code = 
	set_flag(16,2,1);
	end();
break;